GameString Launches New Era of Platform Independent Gaming.

December 7th, 2010

VANCOUVER, BC – Dec 7th, 2010
- GameString is pleased to announce that the very first game of Blizzard’s
World of Warcraft has been played on the Google Android smartphone, using the GameString Adrenalin service
and a custom game UI built for the device to make the impossible, possible.

"While people still think games have to be developed for specific platforms and app stores, quietly in the
background, Gaming 3.0 bubbles away promising to deliver high quality game entertainment to anyone
anywhere.” Said Chris Boothroyd, CEO of GameString.com. “The Android smartphone is a pretty cool device and
we thought it would also serve as a great gaming device for high production value games. Until now, the problem
was that AAA games were not designed for small and midsize format touch devices. Smartphone versions of the
games had to be developed for smartphones and never the twain shall meet. With GameString, the platform is
irrelevant.".

To prove the point, we took a high production value game like Blizzard’s World of Warcraft and instead of just
live streaming it to a small format touch device to watch it being played by someone else, like other cloud gaming
efforts, now you can actually play it on that device. The trick is to build the game so it knows its on a server and
abstract the UI so that it can be tuned for optimum user experience on their device of choice. If that sounds
familiar it should, that is how the web works. This design philosophy works extremely well and you can see the
YouTube video here.

Normally Warcraft has a pretty icon intensive UI and relies heavily on the mouse and keyboard. Trying to
stream that as is to a small format touch device means super small icons and an unusable interface. With
GameString’s Dual Mode technology, the WoW game server doesn’t have to worry about the UI. The UI can be
built to independently adapt to any device or class of devices, just like making a website. This means AAA games
can be developed to be platform independent and this means its a whole new ball game. This technology is going
to enable a whole new era of platform independent game development. Developers can now use many different
technologies to build and customize game UIs like JavaScript, XML, Flash, HTML5, WebGL, AIR and others. Like
Twitter, Google and Facebook – enabling users to mod and customize the user experience opens up vast new
opportunities for game developers and publishers to capitalize on the social graph and virtual goods models.

"Thus Gaming 3.0 is the new platform independent gaming cycle where game developers can build high quality
game content once and players can access it from pretty much any device with a blinking light. With the web now
as the ultimate platform for all media, who needs walled garden devices and game stores telling us what we can
and can’t play our games on. This is now the era of ubiquitous easy access, high production value and ever-on
gaming.".

About GameString

GameString is a new game streaming technology that utilizes the web to host and deliver high production value
gaming entertainment to anyone, anywhere on any device with a web browser. GameString’s Dual Mode hosting
allows even the most 3D demanding and CPU intensive games to be played on desktops, laptops, tablets, set top
boxes and smartphones.

For more information, visit www.gamestring.com

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GameString Adrenalin Fires Up World of Warcraft for the Google TV!

October 28th, 2010

VANCOUVER, BC – Oct 28th, 2010 – Aftercad is pleased to announce that the very first game of Blizzard’s World of Warcraft has been played on the new Google TV, using the GameString Adrenalin service.

“Using GameString Adrenalin, you can now play high quality game titles using the new Google TV.” said Chris Boothroyd, CEO of Aftercad. “The Google TV is pretty cool and we thought it could also serve as a great game console for people who would want to play games they already have on the big screen right along side all of the other great content available on the Google TV. Now you can have it all!”

Aftercad has recently expanded its 3D web publishing efforts to include GameString.com for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by the current crop of cloud gaming services. The technology used by Aftercad GameString is different than other cloud gaming efforts and delivers the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device. This improves game performance and offers Game Publishers more options when designing and deploying games for the web.

“World of Warcraft is a popular game here with the staff at Aftercad so we felt it was appropriate that it should be the first 3D game played on the Google TV.” said Boothroyd. “It works really well and you can watch the YouTube Video here.”

“Our GameString technology represents the next generation in cloud gaming as it doesn’t rely on downloads, plugins, java or obscure codecs to work. The proof is in the fact it works with the Google TV right out of the box while other cloud gaming services will have to write an app to run it on. For Game Publishers looking to leverage the cloud to spice up the production values for Flash based social games, it is clear our approach is the way of the future and the way to go.”

To sign up for the GameString Adrenalin Beta, point your browser to adrenalin.gamestring.com

About Aftercad

Aftercad is a leading provider of innovative products and solutions that enable the viewing and publishing of complex 3D over the web. Aftercad’s Immersion technology allows organizations to publish, share, annotate and manage 3D data for Digital Prototyping, Manufacturing, Building Information Modeling and Gaming.

For more information, visit http://www.aftercad.com/

© 2010 Aftercad Software Inc. All rights reserved. Aftercad and the Aftercad logo are either registered trademarks or trademarks of Aftercad Software Inc. in the United States and/or other countries. All other trademarks are the property of their respective holders.

Aftercad Contact Information
Contact Mike Lebow
Aftercad Software Inc.
310-3495 Cambie St
Vancouver, BC
Canada
V5Z 4R3
Phone: +1 604 696 1886
E-mail: askus@aftercad.com

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Aftercad Announces Launch of Renderjam 2 Beta Sign Up to Offer New CAD-in-the-Cloud Alternative

October 11th, 2010

VANCOUVER, BC – Oct 11th, 2010
- Aftercad is pleased to announce the Beta sign up for its new browser based 3D application remote access and collaboration service Renderjam.com.

"We believe that for cloud computing to firmly make its debut in CAD, there must be a solution for the secure collaboration of CAD and GIS assets in the cloud." said Chris Boothroyd, CEO of Aftercad. "Clearly a service is necessary to facilitate the benefits to the CAD market provided by cloud computing, that also alleviates asset security concerns. We call this new service Renderjam. It is literally the CAD oriented feature fusion of WebEx™ and Go-to-My-PC™… for CAD!".

Renderjam works by allowing Architects, Engineers, Project Managers and GIS professionals to securely broadcast in full interactive 3D to each other, clients and stakeholders without the CAD or GIS assets ever leaving their system. By using Renderjam, they can use 3D design software they already posses to communicate and collaborate on 3D models with people all over the world through the cloud in realtime. Renderjam also has the added benefit of letting users use a browser to securely access their CAD and GIS apps while they are away from their desks to perform simple functions and saving valuable travel time by enabling their 3D applications for convenient remote access.

"By signing up for an account at the Renderjam portal, the user can easily invite others with just a link into a live 3D broadcast session using design applications like Revit, 3DS Max, Maya, Cinema 4D, Modo and SolidWorks right from their own PC. In these live 3D broadcast sessions, users can chat amongst themselves and also be given control of the application remotely to facilitate the discussion process.” said Boothroyd. “Renderjam has been optimized by Aftercad’s patent pending technologies to deliver the best possible live cast and remote 3D experience on the market for the money".

To sign up for the Renderjam.com Beta, point your browser to www.renderjam.com

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GameString.com Announces the GameString Adrenalin™ Beta Sign Up to Enable Personal Cloud Gaming.

October 7th, 2010

VANCOUVER, BC – Oct 7th, 2010
- GameString is pleased to announce the Beta sign up for its free personal cloud gaming service GameString Adrenalin™.

"At GameString we asked the question ‘what if you could remotely play the PC games installed on your own computer in a browser’ – everyone told us that would be pretty cool.” said Chris Boothroyd, CEO of GameString.com. “For the cloud gaming market to really take off, we need to start with a nice easy toe-in-the-water approach for game developers and publishers. What better way, than to work with what is already installed out there on PC gaming gear. Publishers don’t have to do anything different, players get to remote play a game they have already purchased and others get to watch the games being played by their friends, live.".

GameString created the specially built Adrenalin application to let gamers access the games installed on their own PC, remotely in a web browser. Adrenalin can also broadcast the remote gamers session to live video streaming services like Justin.tv for others to watch en masse. Optimized for OpenGL and DirectX, Adrenalin is designed to lets gamers play their PC games when they are away from home, invite friends to watch and even let others drive the game remotely.

"Its’ like the gamers version of WebEx™ combined with Go-To-My-PC™ and ProCaster™. If you have a buddy who has just bought a killer game like StarCraft II, he can remote you in to watch and even let you try it out – but watch the smack talk, he can boot you anytime.” said Boothroyd. “If you gotta play but you are away from home, this will let you jump in and play a quick round before your boss, significant other or grandma cuffs you one".

To sign up for the Adrenalin Beta, point your browser to www.gamestring.com.

About GameString

GameString is a leading provider of innovative products and solutions that enable cloud gaming. GameString’s patent pending Dual Rendering technology allows game developers to fully leverage the new cloud computing medium to deliver new styles of game play on the web that are more immersive and fun to play.

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Aftercad Announces Launch of GameString.com to Service Cloud Game Developer Market

October 6th, 2010

VANCOUVER, BC – Oct 6th, 2010
- Aftercad is pleased to announce the launch of its new Cloud Gaming technology portal GameString.com to service the rapidly growing market to develop and deploy cloud based games on the web.

"Cloud Gaming may be new but already there are a number of players in the market and game developers looking for the new edge to engage people.” said Chris Boothroyd begin_of_the_skype_highlighting     end_of_the_skype_highlighting, CEO of Aftercad. “We started with the Immersion Project earlier in the year and really hit a nerve in game developers who wanted to try out cloud gaming and eventually deploy it themselves. We decided that this market is only going to get bigger as social game developers start to ramp up production values across the board and need to deliver much more into Flash and HTML5 environments.".

Aftercad has recently expanded its 3D web publishing efforts to include GameString.com for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by services like Onlive, Otoy, Gaikai and others. Aftercad GameString delivers the technology to maximize this new cloud delivery method while giving developers the the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device.

"Other methods out there rely on just the video stream and a plugin to bring the remote game play to the user in time to react and send those commands back again. This method is called ‘Soft PC-Over-IP’, will always be lag sensitive and function as a closed loop. the GameString technology however does a much better job by opening up the loop, allowing game developers to utilize the power at both ends of the wire thus greatly reducing the dependence on bandwidth alone.” said Boothroyd. “We are constantly being amazed by what we are seeing in these new game demos people are putting together. For example using Flash/Flex to create the entire UI and the Unity 3D engine rendering superb 3D on the server – the synthesis of those two things working in concert is stunning and will clearly be a tool in the developer’s arsenal next year. It is yet more validation of the superiority of our patent pending, Dual Rendering approach and we are looking for even more game developers to join us in the cloud."

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CAD in the Cloud Need Not Be Stressful!!

September 23rd, 2010

CAD_Hottub_imagesWowee,  we’ve come back to CAD from our sojourn in the gaming world this summer and looking around, all I see is smoking craters surrounded by bodies on this topic! I’m not actually sure if I’ve seen this much flame carnage since autodesk introduced its dreaded forced subscriptions.

Now for those of you who follow my tirades here, you know we are somewhat biased on the whole CAD+SaaS+Cloud front but it seems like this issue really has taken on a whole new life of its own with real hard positions being taken on both sides. I think the only real consensus is that the cloud is coming to CAD at some point, likely starting next year. Some people welcome it and others have mined the driveways and put turrets on the roof.

My CAD muchachos and I have spent all summer working on all new technology to help transition the game world to the cloud and I think we can help out here too. The game vertical is alot different than CAD, there are some mega overlaps, mainly the same soul-less incumbent tool vendor, autodesk, also has its mitts in there – and game industry folks really do have their own special kind of jaded that would make someone from Hollywood envious. However in a vertical dominated by megalithic console vendors like Microsoft, young people have begun to tear down the bastions of game software distribution and indeed re-invented the whole shebang in Facebook social games and brave Cloud Gaming efforts like Onlive and Gaikai.

Ooohhya, there’s gonna be bodies next year as the game industry shifts around this topic but already we see the same potential sprouting up that will happen here in CAD. Now before some of you get that look in your eye, lemme start by saying I think many of you should think about taking a ‘dip-the-toe-in-the-hot-tub-approach’ first. At Aftercad I think we may have a solution that will make everyone in CAD alot more comfortable with the Cloud – its called Renderjam 2. We need to do the rounds first before I dive into what it does and how it works, talk to Kenneth Wong, Deelip and Notorious Ralph G. but it wont be long until we do the Beta announcement. I’m pretty sure you’ll like it, autodesk wont.

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Aftercad Software Announces Addition of Brent Holliday to its Board of Advisors

July 20th, 2010

VANCOUVER, BC – July 20th, 2010
- Aftercad Software is pleased to announce the addition of Brent Holliday to the Advisory Board to help drive Gaming-as-a-Service (GaaS) corporate development.

"We are extremely pleased to announce the addition of Brent to the Advisory Board. He brings with him a considerable pedigree including his current role at Capital West Partners.” said Christopher Boothroyd, CEO of Aftercad Software. “Brent’s strategic approach will be to help build and capitalize the company. This will enable us to engage the market with our disruptive technologies, pushing our GaaS offering over the top for deployment in a number of critical areas of the game market.".

Brent is head of the Technology Practice for Capital West Partners, a mid-market, transaction focused investment bank in Vancouver. He started at Capital West in early 2008 after 12 years in venture capital investing in early stage technology companies across Canada and in the US. Prior to that, he was General Manager and co-founder of an Internet start-up. He has an MBA from the University of British Columbia and an Honours B.Sc. from the University of Western Ontario. Brent is a long time columnist and commentator on the BC technology landscape and is currently a contributor to BC Business magazine. He sits on the Boards of the BC Technology Industry Association, VIATec and is a former member of DigiBC’s Board.

"Aftercad’s disruptive GaaS technology is going to really spice things up in the new game streaming market. Their unique dual rendering approach has many more advantages to it than the current nascent efforts out there. It brings to the table better methods to socialize, advertise and monetize” said Brent. “Its becoming pretty clear that in gaming, the web will continue to increase in importance. Not only as a superior distribution medium but the ability to be the marketing first point of contact for all styles and genres of games. The Immersion technology’s ability to instantly engage all members of the gaming community from casual free-to-play gamers all the way to hard core AAA title enthusiasts is extremely compelling. Indeed, just as music and then movies went up on the web, gaming is next and clearly, these guys have a role to play in that."

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New Zoomthere Service for Advanced Mobile Property Maps Display and Mobile Web Applications.

June 7th, 2010

Vancouver, BC – June 8th, 2010 – Aftercad is pleased to announce the closed beta launch of its new mobile maps and webapps service Zoomthere to deliver advanced 3D property map visualization capabilities to mobile devices.

“The Zoomthere mobile technology has been in development now for a while and with the exponential rise in mobile content consumption and the meteoric explosion of location based mobile applications, the timing is terrific for our clients” said Chris Boothroyd, CEO of Aftercad.

“Zoomthere adds value to mobile maps by allowing the realtime display of advanced visual property and community directory information right there in your hand. By enabling anyone with property or area based assets to display everything directly in Google Maps for the mobile browser, now we can ‘fill in the details between the streets’. Using our advanced patent pending display technologies, we can show all of the floors of a mall right there in your mobile browser and allow you to navigate through them in real time with the touch of your finger or even a thumb – no app install required.”

Aftercad has recently expanded its 3D web publishing efforts to include the new Zoomthere Mobile SaaS offering to get more detailed information of the physical environment into peoples hands via their mobile devices. The new Zoomthere service takes advantage of newer more powerful webkit based mobile browsers to deliver the property map data directly to the mobile user without having to install anything first. The Zoomthere Beta is being rolled out initially to a select number of commercial, residential and retail property managers and marketers.

“We’ve all been trained that to get any sort of meaningful use out of our mobile devices that we have to go install an app from a platform vetted list of developers. This runs completely counter to the open software-in-the-browser revolution we are seeing on the desktop. With iPhone Safari and other webkit based mobile browsers, that is simply no longer true and most of the app functionality can be delivered simply with a link. To wit, there are over 4500 webapps listed on the Apple website no-one even really knows about.” said Boothroyd. “This means that companies looking to publish rich visual information can write once and deploy to any modern mobile device via the web which is much, much more cost effective and removes all barriers to access. Point your iPhone, Android, Blackberry or Nokia device at www.zoomthere.com and see for yourself.”

About Aftercad

Aftercad is a leading provider of innovative products and solutions that enable the viewing and publishing of complex 3D over the web. Aftercad’s Immersion technology allows organizations to publish, share, annotate and manage 3D data for Digital Prototyping, Manufacturing, Building Information Modeling and Gaming.

For more information, visit http://www.aftercad.com/

© 2010 Aftercad Software Inc. All rights reserved. Aftercad and the Aftercad logo are either registered trademarks or trademarks of Aftercad Software Inc. in the United States and/or other countries. All other trademarks are the property of their respective holders.

Aftercad Contact Information
Contact Mike Lebow
Aftercad Software Inc.
310-3495 Cambie St
Vancouver, BC
Canada
V5Z 4R3
Phone: +1 604 696 1886
E-mail: askus@aftercad.com

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Nukotoys Selects Aftercad Immersion to Power its New Gaming-as-a-Service Offering

May 27th, 2010

San Francisco, CA & Vancouver, BC – May 27th, 2010 – AfterCAD is pleased to announce that Nukotoys has selected Aftercad’s Immersion 3D technology to power its cloud Gaming-as-a-Service (GaaS) offerings.

“We want our online 3D multiplayer games to be playable by as many kids as possible. After reviewing various technology options, we found Aftercad Immersion to be the best fit for streaming our highly immersive games to browsers on even lower-end machines,” said Rodger Raderman, Co-CEO of Nukotoys. “In addition, due to a rich informational environment that allows us to utilize both server and client optimally, Immersion gives us UI flexibility that is absent in other solutions.”

Aftercad has recently expanded its 3D web publishing efforts to include the new Immersion 3D application porting service for Game and 3D application developers looking to migrate their titles and apps to the cloud. As cloud computing begins to weaken the console makers’ grip on gaming, developers are looking to cash in on the new cloud gaming methods being touted by services like Onlive, Otoy, Gaikai and others. Aftercad Immersion delivers the technology to maximize this new cloud delivery method while giving developers the the ability to leverage the full power of HTML5 on the clients’ computer or mobile device.

“Other methods out there rely on just the video stream and an sometimes even a plugin to bring the remote game play to the user in time to react and send those commands back again. This method is called ‘Soft PC-Over-IP’ will always be lag sensitive and function as a closed loop. Immersion does a much better job by opening up the loop, allowing game developers to utilize the power at both ends of the wire thus greatly reducing the dependence on bandwidth alone.” said Chris Boothroyd, CEO of Aftercad. “We are pleased with Nukotoys’ selection of our Immersion technology, it is yet another validation of the superiority of our patent pending approach and we are looking for more game developers to join us in the cloud.”

About Nukotoys

Nukotoys is a San Francisco-based start-up focused on fusing the traditionally distinct worlds of video games and toys. Utilizing technology that creates a real-time link between 3D multiplayer games and toys, Nukotoys is creating fun, enriching games that merge kids’ most imaginative online and offline adventures.

Nukotoys Contact Information
Amy Morris
917 887 2725
amyshapiromorris@gmail.com

About Aftercad

Aftercad is a leading provider of innovative products and solutions that enable the viewing and publishing of complex 3D over the web. Aftercad’s Immersion technology allows organizations to publish, share, annotate and manage 3D data for Digital Prototyping, Manufacturing, Building Information Modeling and Gaming.

For more information, visit http://www.aftercad.com/

© 2010 Aftercad Software Inc. All rights reserved. Aftercad and the Aftercad logo are either registered trademarks or trademarks of Aftercad Software Inc. in the United States and/or other countries. All other trademarks are the property of their respective holders.

Aftercad Contact Information
Contact Mike Lebow
Aftercad Software Inc.
310-3495 Cambie St
Vancouver, BC
Canada
V5Z 4R3
Phone: +1 604 696 1886
E-mail: askus@aftercad.com

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Aftercad Announces Membership to MPEGLA as Last Step to Revolutionizing 3D on the Web.

May 10th, 2010

VANCOUVER, BC – May 10th, 2010
- Aftercad Software is pleased to announce that it has joined the MPEGLA AVC/H.264 patent pool as a Licensee in good standing.

"When we filed the patent for our 3D web publishing technology, we knew video streaming and the H.264 standard was going to play a major role in getting 3D content to the web". said Christopher Boothroyd, CEO of Aftercad Software “We started with getting the AJAX and Flash methods right first so that we would have a rich informational environment to bring the 3D model proxies and 3D video stream into. Now that we have caught up with this last piece of our patent pending method, we believe our total solution provides a far superior real time environment for interactive 3D on the web".

Aftercad has recently expanded its 3D web publishing efforts to include a new Immersion 3D application porting service for CAD and GIS software developers looking to migrate their applications to the cloud and Game developers looking to cash in on the new online gaming methods being touted by Onlive, Otoy and others. As HTML5 compliant browsers continue to pick up momentum, replacing older video plugin technologies like Flash and Quicktime, the H.264 standard has become the defacto standard for video streaming on the web.

"Our patent claims are perfectly aligned with H.264. We prepared our patent claims to perfectly fit the claims of the MPEG pool claims so there would be no gaps between where our IP ends and MPEG begins. This benefits us, our investors and our clients by knowing that we have an impenetrable IP position from which to help usher in this new era of online 3D design, collaboration and gaming."

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